Name: Kaiyō Damon, the Shark King
Caste: Zenith Caste
Anima Ability: Core p. 176
Apparent Age: Mid 30's
Actual Age: 64
Concept: King of Pearl
Anima: A brilliant white shark that swims around him and lunges to strike as he does.
-=Attributes=-
Strength: 5
Dexterity: 4
Stamina: 2
Charisma: 5
Manipulation: 2
Appearance: 2
Perception: 2
Intelligence: 3
Wits: 2
-=Abilities=-
Archery:
Athletics: 4
Awareness: 3
Brawl: 1
Bureaucracy:
Dodge: 3
Integrity: 1
Investigation: 3
Larceny:
Linguistics: 1
Lore:
Medicine:
Melee:
Occult: 3
Presence: 1
Performance: 5
Resistance: 1
Ride:
Sail:
Socialize: 1
Stealth:
*Survival: 5
Thrown:
War: 1
-Specialties-
Brawl (Tide Callers)
Athletics (Swimming)
Occult (Sorcery)
Survival (Husbandry)
-=Merits=-
Influence: 5 (King of Pearl)
Gills: 3 (Gills on his neck)
Water Adaption: 2 (Webbed fingers and toes that allow him to count water as normal terrain.)
Familiar: 3 (Sakai)
Artifact: 4 (Tide Callers)
Artifact: 3 (Crown of Pearl)
-=Flaws=-
Wyld Mutant
Essence: 1
Personal: 13
Peripheral: 33
Committed: 4 (Crown of Pearl)
Willpower: 5
-=Health Levels=-
1x -0, 3x -1, 3x -2, 1x -4, Inc.
-=Intimacies=-
-Ties-
Pearl (Responsibility, Defining)
His queen (Love, major)
The sea (Joy, Major)
Sharks (Fascination, Major)
-Principles-
Courage (Major)
Atlantis must grow (Defining)
Destiny is on the Surface (Major)
Bloodlust (Minor)
-=Charms & Spells=-
-Excellencies-
Athletics, Awareness, Brawl. Dodge, Integrity, Investigation, Occult, Performance, Presence, Resistance, Socialize, Survival, War
-Charms-
Awareness
Dodge
Integrity
Investigation
Occult
Performance
Resistance
Survival
Sorcery
Evocations:
-=Equipment=-
-Weapons-
Tide Callers (Acc +5 (+3), Damage +10B/3 (+12L/4), Defense +0 (+1), Tags Worn, Concealable, Grappling, Bashing, Lethal*, Piercing*, Smashing*, Shielding*)
-Armor-
Behemoth-Scale Breastplate (Soak 7, mobility -2, hardness 0, Tags: Buoyant)
A beautiful suit of gossamer reinforced breastplate that was made from the scales of a large undersea monster. The arms and legs are protected chain-mail made of beautiful gossamer dreams and the armor is decorated in gold. The breastplate, greaves and pauldrons can be removed reducing its traits to light armor.
-General Equipment-
Crown of Pearl
Skinning knife
Royal Clothing
-Summoned Elementals-
Three Valusians
One Tidemare
-=Notes=-
Soak: Stamina 2 + Bronze Skin 6 + Armor 7 = 15
Hardness:
Brawl Parry: (Dexterity 5 + Brawl 1 + Specialty 1)/2 = 4 + Defense 1 = 5
Evasion: (Dexterity 5 + Dodge 3)/2 = 4
Withering Unarmed: Dexterity 5 + Brawl 1 + Specialty 1 + Accuracy 5(3) = 12(10)
Decisive Unarmed: Dexterity 5 + Brawl 1 + Specialty 1 = 7
Bps:
10 backgrounds
5 Abilities
Caste: Zenith Caste
Anima Ability: Core p. 176
Apparent Age: Mid 30's
Actual Age: 64
Concept: King of Pearl
Anima: A brilliant white shark that swims around him and lunges to strike as he does.
-=Attributes=-
Strength: 5
Dexterity: 4
Stamina: 2
Charisma: 5
Manipulation: 2
Appearance: 2
Perception: 2
Intelligence: 3
Wits: 2
-=Abilities=-
Archery:
Athletics: 4
Awareness: 3
Brawl: 1
Bureaucracy:
Dodge: 3
Integrity: 1
Investigation: 3
Larceny:
Linguistics: 1
Lore:
Medicine:
Melee:
Occult: 3
Presence: 1
Performance: 5
Resistance: 1
Ride:
Sail:
Socialize: 1
Stealth:
*Survival: 5
Thrown:
War: 1
-Specialties-
Brawl (Tide Callers)
Athletics (Swimming)
Occult (Sorcery)
Survival (Husbandry)
-=Merits=-
Influence: 5 (King of Pearl)
Gills: 3 (Gills on his neck)
Water Adaption: 2 (Webbed fingers and toes that allow him to count water as normal terrain.)
Familiar: 3 (Sakai)
Artifact: 4 (Tide Callers)
Artifact: 3 (Crown of Pearl)
-=Flaws=-
Wyld Mutant
Essence: 1
Personal: 13
Peripheral: 33
Committed: 4 (Crown of Pearl)
Willpower: 5
-=Health Levels=-
1x -0, 3x -1, 3x -2, 1x -4, Inc.
-=Intimacies=-
-Ties-
Pearl (Responsibility, Defining)
His queen (Love, major)
The sea (Joy, Major)
Sharks (Fascination, Major)
-Principles-
Courage (Major)
Atlantis must grow (Defining)
Destiny is on the Surface (Major)
Bloodlust (Minor)
-=Charms & Spells=-
-Excellencies-
Athletics, Awareness, Brawl. Dodge, Integrity, Investigation, Occult, Performance, Presence, Resistance, Socialize, Survival, War
-Charms-
Awareness
- Sensory Acuity Prana (pg 327; 5m, Reflexive, Scene, Double 9s on Awareness. If combined with Unsurpassed (Sense) re-roll 6s till they fail to appear)
- Unsurpassed (Smell) Discipline (pg 328;6m Simple, Scene, provides many benefits, including +2 to tracking and other scent rolls and smell range of (essence x200) yards, and a scent library.)
Dodge
- Reed in the Wind (2i per Evasion, up to + (Essence). Reflexive, At Dodge 5, E3+ restores 1m on successful dodge, max 1 per round.)
Integrity
- Enduring Mental Toughness (1m, Reflexive, One Tick, Can ignore wounds, illness or crippling penalties to the solar's resolve or guile for a tick)
Investigation
- Watchman's Infallible Eye (pg 392; Perm, ST informed player any time they encounter a scene in which a 'Case Scene' or 'Profile Character' action should be used.)
Occult
- Terrestrial Circle Sorcery
Performance
- Masterful Performance Exercise (2m, Supplement, Instant, Adds 1 automatic success and reroll 1's until they fail to appear.
Resistance
- Ox-Body Technique (Permanent, Adds one -1 and one -2 health level. At stamina 3-4 it adds an additional -2 health level and at stamina 5 it instead adds a -0 health level.)
Survival
- Friendship with Animals Approach (3m, Simple, One Scene, makes herbivores and small animals less afraid of the solar. Predators simply let the solar be.
- Spirit Tied Pet (10m+1wp+1xp, Simple, Instant, Turns a creature into a familiar, giving them a defining intimacy to the solar and allowing the solar to draw 5m and 1wp once per day each from their familiar.
- Beast Mastering Behavior (10m+wp, Simple, One Week, pg 410, pet training charm.)
- Familiar Honing Spirit (4m, Reflexive, Instant, Mute, roll Charisma + survival and adds the successes in dice to a familiar's attempt to follow the solar's orders.)
Sorcery
- Corrupted Words (Control)
- Invulnerable Skin of Bronze
- Summon Elemental
Evocations:
- Ebb n' Flow (Tidecallers, Free)
- Undertow's Pull (Tidecallers)
-=Equipment=-
-Weapons-
Tide Callers (Acc +5 (+3), Damage +10B/3 (+12L/4), Defense +0 (+1), Tags Worn, Concealable, Grappling, Bashing, Lethal*, Piercing*, Smashing*, Shielding*)
-Armor-
Behemoth-Scale Breastplate (Soak 7, mobility -2, hardness 0, Tags: Buoyant)
A beautiful suit of gossamer reinforced breastplate that was made from the scales of a large undersea monster. The arms and legs are protected chain-mail made of beautiful gossamer dreams and the armor is decorated in gold. The breastplate, greaves and pauldrons can be removed reducing its traits to light armor.
-General Equipment-
Crown of Pearl
Skinning knife
Royal Clothing
-Summoned Elementals-
Three Valusians
One Tidemare
-=Notes=-
Soak: Stamina 2 + Bronze Skin 6 + Armor 7 = 15
Hardness:
Brawl Parry: (Dexterity 5 + Brawl 1 + Specialty 1)/2 = 4 + Defense 1 = 5
Evasion: (Dexterity 5 + Dodge 3)/2 = 4
Withering Unarmed: Dexterity 5 + Brawl 1 + Specialty 1 + Accuracy 5(3) = 12(10)
Decisive Unarmed: Dexterity 5 + Brawl 1 + Specialty 1 = 7
Bps:
10 backgrounds
5 Abilities
Last edited by Spastic_Clapper on Mon Oct 10, 2016 1:28 am; edited 7 times in total