Name Many Breezes Maiden
Concept Benign Manipulator of Man and Spirits
Type Solar
Caste Eclipse
Anima A beckoning purple hand with a golden eye in its palm
Limit Trigger A carefully devised plan undone by stupidity or brute force
Intimacies
The world needs a good guiding hand on its rudder (Defining)
People need to be taught their true potential (Major)
Tie: Denzik (Protective Love) (Minor)
Even chaos needs to have a purpose (Major)
Tie: The Guild (Loathing) (Minor)
Attributes & Abilities
Strength 2 Charisma 4 Perception 5
Dexterity 3 Manipulation 5 Intellligence 2
Stamina 2 Appearance 2 Wits 3
Awareness 3 (Favored
Bureaucracy 5 (Caste)
Investigation 3 (Favored)
Larceny 2 (Caste)
Linguistics 3 (Caste)
Melee 2 (Favored)
Occult 3 (Caste)
Presence 5 (Caste)
Sail 3 (Favored)
Socialize 3 (Favored)
Merits
Contacts 3
Followers 2
Influence 2
Languages 2
Resources 2
Charms and Spells
Listener-Swaying Argument
Impassioned Discourse Technique
Empowering Shout
Harmonius Presence Meditation
Majestic Radiant Presence
Deft Official's Way
Measuring Glance
Speed the Wheels
Bureau-Rectifying Method
Spirit-Detecting Glance
Uncanny Perception Technique
Terrestrial Circle Sorcery
Salty Dog Method
Shipwreck-Surviving Stamina
Spell: Infallible Messenger (Control)
Spell: Summon Elemental
Bonus Points spent as follows:
2 used to raise Presence to 5 (2 of 15)
2 used to raise Bureaucracy to 5 (4 of 15)
4 used to raise Perception to 4 (8 of 15)
1 used to raise Resources to 2 (9 of 15)
4 used to purchase spell (Summon Elemental) (13 of 15)
2 used to raise Willpower to 6 (15 of 15)
Background: Many Breezes Maiden's mother always told her she was too clever for her own good. The oldest of four children, she and her family stuck together to eke out a living running goods for smugglers in Wu-Jian. But Many Breezes Maiden always dreamed of something better. And so she took the risky jobs and depended on her mind to give her the edge over crime lords and their armies of thugs. Her wits served her well indeed, especially when she ran into a visiting Raksha noble who initiated her in the art of sorcery, amused by how her schemes had brought a gangster to ruin.
Bolder and a little unhinged by her encounter with the Fair Folk, she leaped emboldened into the game that was Wu-Jian's criminal circle. She eventually led her family to a great haul that unfortunately already belonged to a hotheaded lost egg of the Realm who sought to start his own criminal empire. It was when he and his hired killers attacked Many Breezes Maiden that she took the Second Breath and convinced his men to take his life instead with only a couple of suggestions. Now sick of Wu-Jian, she followed an old salt's account of the ship-city Denzik and joined its crew when it docked, followed by her family and new hired legbreakers. She didn't take long to charm her way into things but she has no intention of stopping where she is.
Concept Benign Manipulator of Man and Spirits
Type Solar
Caste Eclipse
Anima A beckoning purple hand with a golden eye in its palm
Limit Trigger A carefully devised plan undone by stupidity or brute force
Intimacies
The world needs a good guiding hand on its rudder (Defining)
People need to be taught their true potential (Major)
Tie: Denzik (Protective Love) (Minor)
Even chaos needs to have a purpose (Major)
Tie: The Guild (Loathing) (Minor)
Attributes & Abilities
Strength 2 Charisma 4 Perception 5
Dexterity 3 Manipulation 5 Intellligence 2
Stamina 2 Appearance 2 Wits 3
Awareness 3 (Favored
Bureaucracy 5 (Caste)
Investigation 3 (Favored)
Larceny 2 (Caste)
Linguistics 3 (Caste)
Melee 2 (Favored)
Occult 3 (Caste)
Presence 5 (Caste)
Sail 3 (Favored)
Socialize 3 (Favored)
Merits
Contacts 3
Followers 2
Influence 2
Languages 2
Resources 2
Charms and Spells
Listener-Swaying Argument
Impassioned Discourse Technique
Empowering Shout
Harmonius Presence Meditation
Majestic Radiant Presence
Deft Official's Way
Measuring Glance
Speed the Wheels
Bureau-Rectifying Method
Spirit-Detecting Glance
Uncanny Perception Technique
Terrestrial Circle Sorcery
Salty Dog Method
Shipwreck-Surviving Stamina
Spell: Infallible Messenger (Control)
Spell: Summon Elemental
Bonus Points spent as follows:
2 used to raise Presence to 5 (2 of 15)
2 used to raise Bureaucracy to 5 (4 of 15)
4 used to raise Perception to 4 (8 of 15)
1 used to raise Resources to 2 (9 of 15)
4 used to purchase spell (Summon Elemental) (13 of 15)
2 used to raise Willpower to 6 (15 of 15)
Background: Many Breezes Maiden's mother always told her she was too clever for her own good. The oldest of four children, she and her family stuck together to eke out a living running goods for smugglers in Wu-Jian. But Many Breezes Maiden always dreamed of something better. And so she took the risky jobs and depended on her mind to give her the edge over crime lords and their armies of thugs. Her wits served her well indeed, especially when she ran into a visiting Raksha noble who initiated her in the art of sorcery, amused by how her schemes had brought a gangster to ruin.
Bolder and a little unhinged by her encounter with the Fair Folk, she leaped emboldened into the game that was Wu-Jian's criminal circle. She eventually led her family to a great haul that unfortunately already belonged to a hotheaded lost egg of the Realm who sought to start his own criminal empire. It was when he and his hired killers attacked Many Breezes Maiden that she took the Second Breath and convinced his men to take his life instead with only a couple of suggestions. Now sick of Wu-Jian, she followed an old salt's account of the ship-city Denzik and joined its crew when it docked, followed by her family and new hired legbreakers. She didn't take long to charm her way into things but she has no intention of stopping where she is.
Last edited by Zunomian on Thu Oct 13, 2016 9:59 pm; edited 7 times in total (Reason for editing : Math mistakes and making it easier to read, added backstory)