Name: Crimson Dagger's Heart
Caste: Dawn
Apparent Age: Late 20's
Actual Age: Early 40's
Concept: Privateer Admiral
Anima: A ship flying sails of crimson
-=Attributes=-
-Physical-
-Social-
-Mental-
-=Abilities=-
Supernal: Archery
-Specialties-
-=Merits=-
-=Flaws=-
Essence: 1
Personal: 13
Peripheral: 33
Committed:
Willpower: 5
Limit Trigger: When her allies suffer setback or defeat because of a mistake she made.
Limit Flaw: Crushing Doubt
-=Health Levels=-
1x -0
2x -1
2x -2
1x -4
Inc.
-=Intimacies=-
-Ties-
-Principles-
-=Charms & Spells=-
-Excellencies-
Archery, Athletics, Awareness, Dodge, Integrity, Investigation, Performance, Occult, Resistance, Sail, Stealth, Survival, War
-Charms-
Archery
Awareness
Integrity
Investigation
Occult
Performance
Sail
-Spells-
-=Equipment=-
-Weapons-
Artifact Ranged Accuracy: Close -1, Short +5, Medium +3, Long +1, Extreme -1
Mundane Ranged Accuracy (Close -2, Short +4, Medium +2, Long +0, Extreme n/a (-2 if w/ charm))
-Armor-
-General Equipment-
Caste: Dawn
Apparent Age: Late 20's
Actual Age: Early 40's
Concept: Privateer Admiral
Anima: A ship flying sails of crimson
-=Attributes=-
-Physical-
- Strength: 4
- Dexterity: 5
- Stamina: 2
-Social-
- Charisma: 3
- Manipulation: 2
- Appearance: 2
-Mental-
- Perception: 2
- Intelligence: 2
- Wits: 5
-=Abilities=-
Supernal: Archery
- Archery: 5
- Athletics: 1
- Awareness: 3
- Brawl:
- Bureaucracy:
- Dodge: 1
- Integrity: 3
- Investigation: 3
- Larceny:
- Linguistics: 1
- Lore:
- Medicine:
- Melee:
- Occult: 4
- Presence:
- Performance: 3
- Resistance: 1
- Ride:
- Sail: 5
- Socialize:
- Stealth: 1
- Survival: 1
- Thrown:
- War: 1
-Specialties-
- Sail (Her ship)
- Archery (Powerbows)
- Performance (Inspiring Sailors)
- Occult (Sorcery)
-=Merits=-
- Backing: 3 (Privateer Admiral, a few dozen ships and crews work for him.)
- Ally: 3 (Water Aspect Sorcerer, capable of repairing the Morning Star)
- Familiar: 3 (Terror of the Deep)
- Followers: 2 (Shipwrights, Two servants)
- Resources: 4
- Artifact: 4 (The Morning Star)
- Languages: 1 (Sea-tongue, Old Realm)
-=Flaws=-
Essence: 1
Personal: 13
Peripheral: 33
Committed:
Willpower: 5
Limit Trigger: When her allies suffer setback or defeat because of a mistake she made.
Limit Flaw: Crushing Doubt
-=Health Levels=-
1x -0
2x -1
2x -2
1x -4
Inc.
-=Intimacies=-
-Ties-
- The people of her village (Defining)
- Hatred of Undead (Major)
- Dislike of the cold (Minor)
- Love of the Sea (Defining)
- Fear of the Dark (Minor)
- The Morning Star (Major)
-Principles-
- Defend the helpless (Major)
- Darkmist Isle must be stopped (Defining)
-=Charms & Spells=-
-Excellencies-
Archery, Athletics, Awareness, Dodge, Integrity, Investigation, Performance, Occult, Resistance, Sail, Stealth, Survival, War
-Charms-
Archery
- Wise Arrow (1m, Supplemental, Instant, Dual, reduces cover by one. Targets not in cover suffer -1 defense.)
- Sight Without Eyes (1m, Reflexive, One Tick, negates visual conditions to an attack.)
- Phantom Arrow Technique (1m, Supplemental, Instant, Creates an arrow out of essence. Once per scene can use an intimacy to add that intimacy in non-charm dice to an attack.)
- Immaculate Golden Bow (5m+wp, Simple, Scene, creates a powerbow of golden essence. Additionally for 4m they can cause it to provide heavy cover against range attacks for a turn. Evocation themes will be ammunition based.)
- There is No Wind (3m, Reflexive, Instant, Dual, ignore penalties from non-visual conditions and withering attack accuracy is treated as Short Range no matter the range. With awareness charms the character may make attacks at extreme range.)
- Force Without Fire (3m, Supplemental, Instant, Withering, supplements an attack at close or short range. If it inflicts more damage than the targets stamina, the inititive is lost rather than gained by the solar. The target instead is knocked back a range band and any rush they are doing is ended.)
- Accuracy Without Distance (1m+1wp, Reflexive, Instant, instantly makes an aim action and converts the +3 dice into automatic non-charm successes.)
Awareness
- Sensory Acuity Prana (5m, Reflexive, Scene, Doubles 9's on awaress and if used with Unsurpassed (Sense) Discipline reroll 6's until they fail to disappear.)
- Unsurpassed Sight Discipline (3m or 6m+1wp, Simple, Scene or Indefinite, Dif 2 or 3 tasks without a roll, add +2 dice to sight rolls and increase sight range by 100 yards. See in dim light as well as full daylight.)
Integrity
- Integrity-Protecting Prana ( – (5m +1wp), Permanent, Immediately senses any wyld warping dangers around her and can spend 5m and a wp to immunize herself and her equipment from its effects.)
Investigation
- Watchman's Infallible Eye (–, Permanent, Reflexively knows when a Case Scene or Profile Character action should be used.)
Occult
- Terrestrial Circle Sorcery
Performance
- Masterful Performance Exercise (2m, Supplemental, Mute, Instant, Adds one automatic success and reroll ones until they fail to appear.)
Sail
- Salty Dog Method (–, Permanent, provides the following benefits: Reroll 6's until they fail to appear, add half the users sail to resist fear effects, if failed a balance check the user falls and then returns to his feet, always know the distance and route to any location they have been before.)
-Spells-
- Cirrus Skiff (Control Spell)
- Summon Elemental
-=Equipment=-
-Weapons-
Artifact Ranged Accuracy: Close -1, Short +5, Medium +3, Long +1, Extreme -1
- Immaculate Golden Bow (+12 damage, 4 Overwhelming, Tags: Lethal, Archery(Long))
Mundane Ranged Accuracy (Close -2, Short +4, Medium +2, Long +0, Extreme n/a (-2 if w/ charm))
- Flame Piece (+9 damage, 1 Overwhelming, Tags: Lethal, Archery (Short), Flame, Mounted, One Handed, Slow)
- Punch (Accuracy +4, Damage +7, Tags: Bashing, Brawl, Grappling, Natural)
-Armor-
- Ironwood Lamellar (+5 soak, -1 Mobility, buoyant)
-General Equipment-
- Maps and charts of the western isles
- Navigation aids such as compass, sextant, spyglass, etc.
- Uniform and wardrobe of sailors garb
- Formal clothing
- Backpack and survival gear such as rope, shovel, hammer, knife, tent, spikes, etc.
- Writing tools such as scrolls, quills and ink
- Small library of occult books
Last edited by Spastic_Clapper on Sat Oct 08, 2016 12:40 am; edited 24 times in total